// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
-const Clutter = imports.gi.Clutter;
const GdkPixbuf = imports.gi.GdkPixbuf;
const GLib = imports.gi.GLib;
+const Gio = imports.gi.Gio;
const Lang = imports.lang;
-const Shell = imports.gi.Shell;
-const Signals = imports.signals;
const St = imports.gi.St;
const IconGrid = imports.ui.iconGrid;
// only one which speaks the truth!
'name': capitalize(fish[0]),
'createIcon': function(iconSize) {
- // for DND only (maybe could be improved)
- // DON'T use St.Icon here, it crashes the shell
- // (dnd.js code assumes it can query the actor size
- // without parenting it, while StWidget accesses
- // StThemeNode in get_preferred_width/height, which
- // triggers an assertion failure)
- return St.TextureCache.get_default().load_icon_name(null,
- 'face-smile',
- iconSize);
+ return new St.Icon({ gicon: Gio.icon_new_for_string('face-smile'),
+ icon_size: iconSize });
}
}]);
},